We are currently nuder the way to design anew website and move over all old info to this new site, moving the old news posts to this blog format and improving general appearance and functionality. Except some growing pains in the process …Read More
It’s still very early on, but we are happy to give you all an early look at what we have been working on lately with a small teaser trailer!Read More
Take on the role of Demi, a young soldier who wakes up in the empty shell of a ruined building, in the center of a strange new world, disconnected from her old life and physical body. With each new challenge she overcomes Demi slowly pieces together the future now laid out before her.Read More
Today marks the day that we can finally announce Coilworks' next undertaking. It’s been in development for over a year and we are now proud to present this project which we’ve been working on with Double Eleven, Super Cloudbuilt.Read More
Celebrating the anniversary of Cloudbuilt’s release, Coilworks launch the most anticipated feature since the game’s announcement.
Cloudbuilt fans everywhere are about to embark on a journey of creativity, discovery and sharing.Read More
Today marks the release of Coilworks’ latest addition to the Remix level series. If you’ve conquered the current stages and beaten our DLC packs, then prepare for your next challenge. But there is something even bigger on the horizon too!Read More
The Defiance DLC is finally here, and we got a trailer too!
Please take a look, and make sure to leave a comment and share it around!
With no further ado, here’s the game store page, with a quick synopsis and feature list…Read More
Tomorrow is the big day! We won’t be covering that much new info today, but we have another treat in store for you! First, we got this tease for the final theme and level, but we don’t want to talk about …Read More
We are now rounding up the last layer of polish and working on a trailer for the DLC! Hope you are as excited as we are, now that there are only two days left!Read More
The four revealed levels are all connected to the existing themes and branches, where every one of them split off from the respective branches of Day, Night, Dawn and Storm.
The levels are unlocked in pairs, where you …Read More
A wild storm is raging and cold rain is pouring as dark clouds and lightning surrounds you. This level is not just a more aggressive storm, but also a true next step in difficulty.Read More
If you remember the blue shield doors that you had to shoot a fully charged shot at in the tutorial level, you can pretty much guess how these things work. They are small shield barriers that will block all of your shots until you destroy them with a blue charge shot.Read More
You better stay clear of these surfaces if you can, not that they will damage you directly, but if you touch them your energy will drain quickly, either fully or partially, until you get back on safe ground.Read More
These new levels will be the most challenging levels in all Cloudbuilt, but they are structured in a way to make the challenges more manageable, varying and interesting.
Clearing these level will be a true endeavor, but your undertakings will not go unrewarded!Read More
These levels are all larger than the standard levels. To be more precise, the shortest DLC level has a longer A rank time than any previous level, and the A rank on the longest DLC level is even more than twice that time!Read More
The Super Pack will instantly boost you to a whopping 300 lives, no matter how few you had before. The boost only last while you are in that level but during that time lives won’t be much of a concern.Read More
For the last 13 days we’ve been posting news and screenshots from the upcoming Cloudbuilt DLC, covering plenty of fresh content to spruce up the experience. Please look forward to more, similar updates as we plan to continue in the same fashion for the next 10 days - which, “coincidentally” will be the day of the releaseRead More
Unless you intend to play the staring game, this enemy is not particularly strong, it has no offensive capabilities whatsoever, but the effect it has on other enemies is not to be ignored.Read More
Until now Cloudbuilt’s combat has been built around slow moving projectiles, homing shots and explosions. You did not have to aim too much and it was reasonably easy to dodge most bullets. All that is just about to change with the new Assault game mode!Read More
As with the Pulse gate it is a little hard to know if we should call this an enemy, but hey, at least it deals damage this time!Read More