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We noticed that many players used the game's FOV setting in an unintended way, and have finally addressed this by introducing a new setting. With this you can customize your view without the drawbacks the FOV setting could lead to…
We’ve figured out a new way to map the Cloudbuilt camera controls to a gamepad, and it works so well that we will have new Default control settings in the game.
We are bringing over the improvements we made to gamepads for Super Cloudbuilt to Cloudbuilt, but we decided not to just stop there! We have also made this Cloudbuilt update a test bed for some other improvements…
Latest News
First, we want to start this with announcing the release date of the update!
It got a little bit delayed, but we are now confident it will be released on the 3rd of February.
We’ve been working hard on this one, and there are a ton of changes that will be described in the patch notes…
まず、アップデートのリリース日をお知らせすることから始めたいと思います!
少し遅れましたが、2月3日にリリースされると確信しています。私たちは今これに懸命に取り組んでいて、リリースパッチノートに記述されるものすごい数の変更点があります!
カスタムレベル:完成した革新!
これは大きなものの1つで、実際なぜこの全体のアップデートが行われているのかの、最初の理由です。
We noticed that many players used the game's FOV setting in an unintended way, and have finally addressed this by introducing a new setting. With this you can customize your view without the drawbacks the FOV setting could lead to…
ゲーム内の視野 (FOV) 設定は常にサポートされています。 ただし、プレイヤーがカメラとプレイヤーキャラクターの間の距離を調整できる、カメラ距離設定を追加しました。これによって、プレイヤーはFOV設定を使用するのではなく、FOVとキャラクターの表示量を個別に調整出来るようになります。それによって、歪みや魚眼効果などの奇妙な副次的作用が生じる可能性があります。
We’ve figured out a new way to map the Cloudbuilt camera controls to a gamepad, and it works so well that we will have new Default control settings in the game.
First, we want to start this with announcing the release date of the update!
It got a little bit delayed, but we are now confident it will be released on the 3rd of February.
We’ve been working hard on this one, and there are a ton of changes that will be described in the patch notes…